Facing the Fierce Taxman’s Warning
The R.E.P.O. monsters are a force to be reckoned with, especially for those brave souls venturing into the game’s haunted locales without any preparation. The moment you step through the unwelcoming entrance, the Taxman, a figure lurking in the shadows with tears of glee streaming down its face, delights in your struggle. It issues dire warnings about the dangers that lie ahead, as if eager to watch you fail. Indeed, R.E.P.O. can be unforgiving to new explorers. Without any weapons to defend yourself and a stamina bar that’s more of a noodle than a bar, panic is almost a given. To make things even more challenging, some of the valuables you pick up can actively sabotage your efforts. For instance, the Music Box will make you spin uncontrollably, ensuring your progress is derailed and your teammates are left in a mortal bind.
Navigating the Unforgiving Bestiary
R.E.P.O. is still a relatively new game, and the bestiary is far from complete. Unlike Lethal Company, which provides a handy reference, R.E.P.O. requires you to get uncomfortably close to its monsters to learn their names. This isn’t always a safe endeavor, especially when dealing with creatures like the激光晶体 or the Headman. However, we are diligently gathering information and developing survival strategies to help you navigate these terrifying entities. Our research suggests that monsters often spawn together and at the furthest points from the initial extraction point. Typically, you’ll encounter two types of monsters on levels one and two. Some are designed to merely jumpscare you or alert more dangerous foes, while others are outright lethal. The Taxman’s messages in the truck chat can provide valuable hints about what to expect, particularly when it comes to the Headman.
The Spewer: A Flying Menace
If you thought the only things you needed to worry about were terrestrial threats, think again. The Spewer is a tadpole-like creature that flies around, spewing radioactive acid from its mouth. It can also latch onto your neck, wrapping its tail around you and continuously throwing up bile. However, the real danger lies not with you, but your teammates. The Spewer’s attacks are harmless to the person it’s latched onto, but anyone nearby can take significant damage. To avoid this nuisance, keep your distance and remember that it doesn’t move particularly fast. Crouch-walking under furniture or in tight spaces can help you evade detection. If it does manage to attach itself to you, warn your teammates to stay clear, and it will eventually fall off without harming you.
The Trudge: A Slow but Steady Threat
The Trudge might look like a slow, lumbering creature, but don’t let its appearance fool you. This entity moves incredibly slowly but is armed with a bent neck that it uses to swing and hit you. If you’re caught off guard, a single hit from the Trudge can one-shot you. However, it’s not difficult to avoid. Just move into another room and continue your exploration, keeping an eye on where you last saw it. You can even crouch-walk beside it if you’re on the side where its bent neck isn’t facing. Furniture can also be used to your advantage, providing cover and allowing you to get around it without being detected. Remember to refer to the map if you get lost, and always prioritize speed and stamina.
The Cloak: A Stealthy Killer
The Cloak is one of the more dangerous monsters in R.E.P.O. It resembles No-Face from Spirited Away, with a single black cloak and a white skull-like head. The Cloak is incredibly threatening when it’s facing you, as it will charge at you with lethal intent. If caught, it can one-shot you. The key to survival is to stay behind the Cloak at all times and avoid alerting it to your presence. Move into another room quickly, and use furniture to hide. The Cloak’s pursuit is relentless, so always be prepared to make a quick escape. It’s a deadly enemy that requires constant vigilance and strategic movement.
The Gnome: A Persistent Pest
While not as lethal as some of the other monsters, the Gnome is a persistent nuisance that can become a significant threat when you’re dealing with larger, more dangerous foes. These small, mischievous creatures follow you around and attack if you get too close. They deal minimal but consistent damage, which can leave you vulnerable. The Gnome’s behavior is similar to the Apex Predator in that it can spawn in groups, making it even more challenging to handle. The best strategy is to pick up the Gnomes and drop them, which will instantly kill them. If you’re facing a group, lift one to a height and drop it onto another to take out both. This simple but effective method can save you from a lot of trouble.
The Headman: R.E.P.O.’s Bully
The Headman is a giant, floating head that will haunt your every step. It’s one of the most challenging monsters to evade, as it becomes incredibly persistent once it spots you. The Headman’s widened eyes and open mouth are a clear sign that it’s about to lunge and bite, dealing a significant 50HP of damage with a single bite. To survive, stay behind the Headman whenever possible and use furniture to hide. If spotted, run to a corridor with an alcove or side room and shut the door behind you. While the Headman can open doors, it will lose track of you if you’re quick enough. Avoid running in a straight line, as this will make you an easy target. The Headman is a relentless bully, but with the right strategies, you can outmaneuver it.
The Reaper: A Stealthy Stalker
The Reaper is a dual-wielding scarecrow that silently stalks the halls of the Station. It can open doors, making it difficult to detect and avoid. The Reaper moves slowly until it notices you, at which point it will wind up its scythe and start swinging. It’s a medium threat, capable of one-shotting you if you’re caught off guard. The best way to survive is to stay hidden under furniture and remain crouched. The Reaper has a short, aggressive phase, similar to the Apex Predator, and will forget about you if you manage to create enough distance. Always be aware of your surroundings and use speed and stamina to your advantage. Running in a straight line in long corridors is a surefire way to get caught, so zigzag and find cover as quickly as possible.
The Ceiling Eye: The All-Seeing Terror
The Ceiling Eye is a seemingly harmless eye that deals minimal damage, taking two health points every few seconds if you’re caught in its gaze. While it doesn’t cause much direct harm, its real threat lies in its ability to distract you, making you an easy target for more dangerous monsters. The Eye will pull your vision towards it, forcing you to look at it. However, its gaze only works within the room it spawns in, so your best strategy is to leave the room as soon as you see it. If you’re close to an exit, you can pull yourself away from its gaze. The Ceiling Eye is a constant reminder to stay alert and aware of your surroundings, as it can quickly turn a safe room into a deathtrap.
The Apex Predator: A Cute but Deadly Duck
The Apex Predator is an adorable arsehole that waddles and dances around the map, almost hypnotizing you with its cuteness. However, this little duck is far from innocent. If you touch it in any way, its mouth will split open, revealing rows of endless teeth ready to snap you in half. It will then fly into the air and start chasing you, but this phase only lasts about 10 seconds. The Apex Predator’s primary goal is to make you grab it, and it will do everything in its power to lure you in. It follows your crosshair, jumps into the cart when you’re placing items, and becomes your constant companion. The best survival strategy is to ignore it completely. Pretend it doesn’t exist, and move your crosshair away from it. If it takes any damage, be it from you or an object, it will transform and attack.
The Clown: A Deceptive Foe
The Clown is a brutal enemy, especially if you’re trapped at the spawn with it in front of you. It’s identifiable by its giant eyes and a mouth at the center of its body, but the real danger lies in the red nose. Once the Clown spots you, it can form a laser beam that shoots across the ground horizontally, annihilating anything in its path. It also has close-range attacks, including a stomping animation. The Clown is relatively easy to avoid if you’re constantly moving around the map. However, if you’re caught inside the extraction point or don’t notice it opening a door behind you, it’s game over. The Clown has a long wind-up time, so use this to your advantage by leaving the room and moving away from the door. Crouch and hide under furniture to avoid detection, and always stay on the move.
The Huntsman: A Shotgun-Wielding Hunter
The Huntsman is a shotgun-wielding enemy that resembles the Nutcracker from Lethal Company. Unlike its cousin, the Huntsman has excellent vision, making it particularly dangerous. It sticks to a patrolling path, so you’re likely to run into it when moving valuables to the extraction point. The Huntsman’s shotgun can one-shot you if you’re caught out, so your best bet is to run as soon as it sees you. Shut doors behind you to break its line of sight and get underneath furniture. Running around aimlessly is not recommended unless you’re trying to escape after being spotted. Creating distance and using cover are essential for surviving the Huntsman’s attacks.
The Upscream: A Persistent Leaper
The Upscream is a creepy entity that becomes incredibly persistent if it spots you. Its sole mode of attack is to fling you up into the air, throwing you against walls and dealing 10 damage points each time. They are fast and particularly punishing for players with low stamina. The Upscream often appears in pairs and has excellent vision, making it difficult to evade. Using cover and crouching can help you avoid detection, but hiding under furniture is not effective. Climbing on top of structures won’t help either, as the Upscream can leap up and lock onto you. This is one of the monsters you need to eliminate, as avoiding it is nearly impossible.
The Spider: A Janky Pack Hunter
The Spiders in R.E.P.O. are janky, moving humanoid creatures that act much like real spiders. They deal four damage points with each attack, but their real threat lies in their ability to attack in groups. While they are not super quick, multiple attacks can quickly lead to your demise. To survive, use cover to break their line of sight. The Apex Predator, if activated, can kill Spiders, but be cautious as it can turn on you. Weapons are your best defense against the Spiders, so keep them handy. Always be on the lookout for these creatures, as they can catch you off guard and overwhelm you with sheer numbers.
The Shadow Child: A Monster of Giggles and Darkness
The Shadow Child is a tall, thin humanoid creature that mostly stands still. It won’t harm you directly, but it can teleport and cause your vision to turn dark. The real threat comes from prolonged exposure, as looking at the Shadow Child for too long can be fatal. It behaves similarly to the Enderman in Minecraft, and the best strategy is to avoid looking at it. Listen for its laughter and keep an eye out for darkened vision. If you’re in the same room, walk backwards or look at its feet. There is a margin for error, as you won’t die instantly from a glance, but it’s best to err on the side of caution. Ignoring the Shadow Child is the safest course of action.
The Poltergeist: A Vengeful Spirit
The Poltergeist is a ghost-like entity that haunts the higher levels of R.E.P.O. Its presence is heralded by a distinctive breathing sound, which is often the only warning you get. The Poltergeist moves around the map effortlessly, ready to possess anyone who crosses its path. Once possessed, your character shrinks and is lifted into the air, complete with wheezing and laughing sounds. The Poltergeist’s goal is to bring you to the nearest threat, placing you in mortal danger with no hope of escape. To survive, listen for its breathing and keep your eyes peeled for its breath. Steer clear of its path and always be on the lookout. We believe that picking up and placing possessed items, such as the screaming doll, can activate the Poltergeist, so handle such items with care.
Conclusion: Stay Alert and Adapt
R.E.P.O. is a game that demands constant vigilance and adaptability. Each monster has its unique behavior and threat level, and understanding how to evade or counter them is crucial for survival. Whether you’re facing the radioactive Spewer, the slow but deadly Trudge, or the stealthy Cloak, always be prepared. Use furniture, cover, and the map to your advantage, and prioritize speed and stamina. The game’s unforgiving nature means that a single mistake can be fatal, but with the right strategies and a bit of practice, you can navigate its haunted halls and make it to the extraction point. Stay one step ahead, and you’ll give yourself the best chance of making it through R.E.P.O. alive.









