Introduction to Mythic+ Dungeons in World of Warcraft
Mythic+ dungeons, alongside high-level PvP and raiding, are a cornerstone of World of Warcraft’s end-game content. These challenging dungeons are designed to push players to their limits and offer a deep, rewarding experience for those who enjoy PvE (Player vs. Environment) gameplay. Mythic+ dungeons are not only a significant part of the game but also a prominent feature in events like the Mythic Dungeon International, which showcases the best players from around the world. However, the community is divided over the difficulty of these dungeons, with some players arguing that they need to be more accessible, especially for new and returning players.
The Proposal for Mythic 0 Follower Dungeons
A recent fan discussion on the World of Warcraft forums has sparked a heated debate about the potential introduction of Mythic 0 (M0) follower dungeons. The player who initiated the discussion drew a parallel between preparing for Mythic+ content and studying for a test. They emphasized the challenges of learning mechanics and roles through gameplay alone, suggesting that the current system, which often relies on watching tutorial videos, can be daunting. The proposal for M0 follower dungeons is aimed at reducing this anxiety by providing a more forgiving environment for new or inexperienced players to get familiar with the content. This would allow players to learn by doing, forming routes and understanding the mechanics without the pressure of finding a consistent party or facing the hostility of more experienced players.
Positive Reactions from the Community
The idea of M0 follower dungeons resonated with many players, particularly those new to the game or returning after a long hiatus. One player, who specializes in tanking, expressed enthusiasm for the concept, noting that they would love the opportunity to "learn by doing" and create routes in a more relaxed setting. Another player praised the original poster, stating that the current environment can be incredibly intimidating due to the hostile reactions from more experienced players when mistakes are made. They found it much easier to learn through in-game practice rather than relying on external video tutorials. These positive reactions highlight the potential benefits of such a change in making the game more welcoming and less stressful for newcomers.
Alternative Suggestions from the Community
While the M0 follower dungeon idea gained traction, it also sparked several alternative suggestions. One player proposed making follower dungeons more challenging instead of introducing a new difficulty level. They praised the current follower dungeons as being superior to Delves, which are another type of solo content, and suggested that increasing the difficulty could provide a more engaging and rewarding experience. Another player emphasized the importance of community and teamwork in an MMO (Massively Multiplayer Online) game, arguing that the introduction of M0 follower dungeons could steer players towards solo play, potentially undermining the core social aspect of World of Warcraft. These suggestions reflect the diverse perspectives within the community and the ongoing dialogue about how to balance challenge and accessibility.
Criticisms and Concerns
Not everyone was in favor of the M0 follower dungeon idea. Some players felt that the current dungeons are already more accessible than ever before, and that the target for easy content is continually being pushed further back. A particularly frustrated player noted that the game has already made significant strides in improving dungeon accessibility, especially with the arrival of the Undermine(d) patch. They argued that players should just give the real Mythic+ dungeons a try, as the best way to learn is by playing with others. One reader even suggested that players should jump into the dungeon and experiment, emphasizing that mistakes are a natural part of the learning process and that external tutorials are often less effective than hands-on experience.
Future Possibilities and Official Stance
As of now, there has been no official mention of introducing M0 follower dungeons or any significant changes to the existing Mythic+ difficulty levels. However, the ongoing discussions and feedback from the community suggest that Blizzard, the game’s developer, might consider implementing new difficulty levels or innovative content to cater to a broader range of players. The recent updates in The War Within expansion have already shown a commitment to improving the PvE experience. Whether through new content or adjustments to existing mechanics, the future of World of Warcraft’s Mythic+ dungeons could see changes that make the game more approachable while maintaining its core challenge and appeal. In the meantime, players are encouraged to engage with the community and take the plunge into the current Mythic+ dungeons, where they can learn and grow alongside their fellow adventurers.









