Beginnings and Alliances
As you transition out of Otto von Bergow’s service in Kingdom Come: Deliverance 2, you find yourself allied with the bandits who have taken control of Nebakov Fortress. Initially, it might seem counterintuitive, but this alliance is a crucial part of the narrative. When you attempt to make amends for your past actions, you encounter Klara, who is in need of your help. She is tending to the wounded in the lower castle, and her assistance is essential to building trust and moving forward. The wounds of the three soldiers you encounter are severe, and proper treatment is vital to their survival. This quest, known as "The Finger of God," is a pivotal moment where your choices and actions can significantly impact the story.
Meeting Klara and Learning the Basics
Upon resuming your role as Henry, you have the opportunity to speak with Klara, who is understandably angry about your role in the siege. However, her anger can be mitigated if you offer to help. You can find her outside the medicine hut, next to the blacksmith’s forge at Nebakov Fortress. Klara, though initially frustrated, will guide you through the process of treating the wounded. She explains that you can use the supplies from her chest, which is located next to her bed, to attend to the soldiers: Kozliek, Mark, and Zwerk.
Klara provides detailed instructions on how to treat various injuries, which are crucial for this quest. For instance, if a patient has a fever and headache, you need to check for signs of gangrene, clean the wound, and apply a mixture of chamomile and marigold. If a patient is vomiting, keep them awake and apply a cold compress to their head, but be cautious if they are thirsty, as this could indicate internal bleeding. For bleeding wounds, clean and bandage the area, but avoid bandaging if there is a fracture. Burns should be washed with water and treated with marigold ointment, followed by a chamomile drink. Food can be given to patients unless they have head injuries or internal bleeding. The overarching principle is to always clean the wound before bandaging to prevent infection.
Treating Kozliek: A Complex Case
The first patient you encounter is Kozliek, who is asleep when you begin your examination. You can find him on the lower castle, near Mark. Upon your initial assessment, you notice a bandage on his leg and suspect a head injury. Upon closer inspection, you determine that the blood in his hair is not his, but he does have a fever. His stomach shows only minor bruises with no internal injuries. The right leg, however, reveals a wound that was not properly treated, and you need to address it immediately.
To treat Kozliek, start by cleaning the wound with fresh water or schnapps. Next, cauterize the wound to ensure it is free from further complications. After cauterizing, change the bandage, as the old one is infected. Finally, give Kozliek a Fever Tonicum potion to reduce his fever. Despite your ministrations, Kozliek should remain asleep throughout the treatment, allowing you to tend to the other guards nearby.
Assisting Mark: A Minor but Serious Injury
Your next patient is Mark, who is lying on a bed outside the lower battlements. Before administering any potions, use your Craftsmanship skill to examine his head, which reveals a minor injury. Next, inspect his left leg and determine that the wound could be infected. Here is the best way to treat Mark:
Start by cleaning his wound using schnapps, ensuring he remains awake due to his head injury. Dress the wound to prevent infection. Finally, offer him a Painkiller Brew to alleviate his discomfort. Mark does not show signs of internal bleeding, as he is not asking for water. Once you’ve completed his treatment, you can move on to the next patient.
Caring for Zwerk: A Combination of Injuries
Zwerk is the third and final patient you need to treat. He has a gash on his ribs and a sprained ankle. You’ll need to assess each injury carefully. Start by cleaning the gash on his ribs with schnapps to prevent infection. Next, sew up the wound before bandaging it to ensure it heals properly. For his sprained ankle, apply a chamomile brew to reduce swelling. Before leaving, offer Zwerk a drink from your inventory, which will help him feel more at ease. Zwerk will express his gratitude for your assistance, acknowledging that your care has significantly improved his condition.
Conclusion and Rewards
The following day, you can speak with Klara to see the results of your efforts. She will provide several rewards for completing this part of the quest, including items and increased trust from the people you’ve helped. This quest not only tests your medical skills but also your ability to build and maintain relationships in a post-siege environment. By successfully treating Kozliek, Mark, and Zwerk, you demonstrate your commitment to making amends and your willingness to help those in need, which is essential for your journey in Kingdom Come: Deliverance 2.
The Importance of Empathy and Skill
In Kingdom Come: Deliverance 2, "The Finger of God" quest is a testament to the importance of empathy and skill. Your actions in treating the wounded not only save lives but also build trust and forge alliances. The quest serves as a reminder that even in the darkest of times, the ability to care for others and take responsibility for your actions can lead to redemption and positive change. As you continue your journey, these experiences will shape your character and the world around you, making every decision and interaction meaningful.









