A Media Preview Event with Monster Hunter Wilds
While playing "Monster Hunter Wilds" at a media preview event in Los Angeles, I couldn’t help but notice the person next to me struggling with fishing. After a few fruitless minutes, a hand appeared over his shoulder, gently wiggling the camera and offering some helpful fishing pointers. To my surprise, the hand belonged to Yuya Tokuda, the director of "Monster Hunter Wilds." Tokuda had taken a break from his interviews to drop in and observe, his face lit with a perpetual grin as he watched players navigate and battle in Capcom’s latest world. For a few minutes, we were under the watchful eyes of Tokuda and producer Ryozo Tsujimoto, who seemed genuinely eager to see what we could uncover during our playthrough. The preview offered us a taste of the game’s expansive zones and multiple weapon loadouts, making it clear just how much there was to explore.
A Radical Shift in Player Freedom
"Monster Hunter Wilds" marks a significant departure from the series’ traditional gameplay mechanics. In past "Monster Hunter" games, accessing the freedom to explore and hunt required players to activate specific quests through the hub area, where they could also interact with NPCs, craft weapons and armor, and prepare meals. While these systems added a layer of charm and depth, they often felt restrictive, limiting the player’s spontaneity. "Wilds," however, feels like the series has been completely unleashed, offering a level of player freedom and immersion that has never been seen before. Tokuda emphasized this point, stating that he believes "Wilds" to be the most immersive game in the series, thanks to features like herds of monsters joining alpha monsters in battles, a constantly evolving environment, and an open camp system that allows players to seamlessly transition between exploring and hunting.
Seamless World and Dynamic Environments
The developers have poured a lot of effort into creating a world that feels alive and dynamic. One of the standout features of "Wilds" is its seamless world, which continues to change and evolve even when the hunter isn’t actively engaged. This means that players can move from one large zone to another without any load times, all while riding their Seikret mount. Unlike previous entries in the series, which required players to return to the base camp to experience new changes or to start a new quest, "Wilds" ensures that the world is always responsive and dynamic. Tokuda highlighted how this seamless experience allows players to stay in the locale and hunt from one quest to the next without interruptions, enhancing the sense of immersion and continuous exploration.
Dual Weapon System
Another major innovation in "Monster Hunter Wilds" is the dual weapon system, which allows players to carry and equip both a primary and secondary weapon. This feature might initially seem overwhelming for some purists who prefer to master a single weapon, but according to Tsujimoto, the game doesn’t force players to use both weapons if they don’t want to. Tsujimoto himself admits to equipping two hammers simply because he loves them. The dual weapon system, however, opens up a world of possibilities for players who want to experiment with different weapons and adapt their fighting style mid-battle. For example, if a slow, heavy weapon like an axe isn’t effective against a fast-moving monster, players can switch to a lighter, faster weapon like a bowgun without leaving the area. This flexibility adds a layer of strategic depth and keeps the gameplay fresh and engaging.
Personalizing the Experience
The sense of freedom and personalization is a core aspect of what Tokuda and Tsujimoto aim to achieve with "Monster Hunter Wilds." They want players to feel like they are truly in control of their experience, able to decide whether they want to hunt, explore, or simply take a break to fish. The game’s wide-open world and the ability to seamlessly switch between activities make it feel like an adventure that is tailored to each player’s preferences. Whether you’re a seasoned veteran or a newcomer to the series, the game offers a level of adaptability that makes every playthrough unique. Personally, I found this ability to switch between a charge blade and a light bowgun during battles to be incredibly liberating and enjoyable, especially when I needed to heal or allow my teammates to take the lead in co-op sessions.
A World Full of Possibilities
From the majestic deserts to the lush rainforests, the world of "Monster Hunter Wilds" is a breathtaking and inviting landscape. It constantly entices players to fight one more monster, explore one more zone, and unravel one more story thread. The developers have created an environment that feels like an open canvas, ready for players to create their own stories and experiences. Tokuda and Tsujimoto’s vision is clear: they want players to feel like "Wilds" is their personal playground, where they can do anything they desire. Based on the preview I played, it seems they have succeeded in creating a game that not only looks and feels incredible but also leaves players eager to discover what lies around the next corner. If "Monster Hunter Wilds" is this engaging in its early stages, the full game is poised to be a monumental experience for fans and newcomers alike.